//==============================================================================
// squid_anim.txt
//==============================================================================


//==============================================================================
//Particle Attachments
//==============================================================================

//==============================================================================
define Seaweed
{
	set hotspot
	{
		version
		{
			Visual World A Seaweed
		}
	}
}

//==============================================================================
define bigsplash
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a carnivorasplash
		}
	}
}

//==============================================================================
define attacksplash
{
	set hotspot
	{
		version
		{
			Visualparticle Special N Kraken Attack Splash
		}
	}
}

//==============================================================================
define attackring
{
	set hotspot
	{
		version
		{
			Visualparticle Special N Kraken Attack Ring
		}
	}
}

//==============================================================================
define Acidbreath1
{
	set hotspot
	{
		version
		{
			Visualparticle Special X Argus Breath1
		}
	}
}

//==============================================================================
define Acidbreath2
{
	set hotspot
	{
		version
		{
			Visualparticle Special X Argus Breath2
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual SFX A Carnivora water_idleA
				connect Attachpoint Seaweed hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual SFX A Carnivora water_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.46 true   
				tag GenericSound 0.60 true   
				tag SpecificSoundSet 0.25 false CarnivoraMove1 checkVisible 
				//-- end auto generated section
				Length 0.75
				connect Attachpoint Seaweed hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual SFX A Carnivora water_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.46 true   
				tag GenericSound 0.60 true   
				tag SpecificSoundSet 0.25 false CarnivoraMove1 checkVisible 
				tag SpecificSoundSet 0.42 false WadjetSpit checkVisible 
				//-- end auto generated section
				Length 1.00
				connect Attachpoint Seaweed hotspot
				//	Connect ATTACHPOINT AcidBreath1 hotspot
				Connect ATTACHPOINT AcidBreath2 hotspot
			}
		}
	}
}

//==============================================================================
//anim Charging
//{
//   SetSelector
//   {
//      set hotspot
//      {
//         version
//         {
//            Visual SFX A Carnivora water_attackA
////-- auto generated by the bang animation tool
////-- do not hand edit these values
//            tag Attack 0.46 true   
//            tag GenericSound 0.60 true   
//            tag SpecificSoundSet 0.25 false CarnivoraMove1 checkVisible 
//            tag SpecificSoundSet 0.42 false WadjetSpit checkVisible 
////-- end auto generated section
//			Length 0.75
//            connect Attachpoint Seaweed hotspot
//		//	Connect ATTACHPOINT AcidBreath1 hotspot
//			Connect ATTACHPOINT AcidBreath2 hotspot
//         }
//      }
//   }
//}

//==============================================================================
//anim whirlwindAttack
//{
//   SetSelector 
//   {
//      set hotspot
//      {
//         version
//         {
//            Visual SFX A Carnivora water_specialattackA
////-- auto generated by the bang animation tool
////-- do not hand edit these values
//				tag Attack 0.60 true   
//				tag GenericSound 0.60 true 
////-- end auto generated section
//            connect Attachpoint Seaweed hotspot
//				connect NECK bigsplash hotspot
//            tag Throw 0.67 true   
//         }
//      }
//   }
//}

//==============================================================================
anim Pickup
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual SFX A Carnivora_throwA
				ReplaceTexture SFX A Carnivora/SFX A Carnivora Water
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Pickup 0.50 true   
				tag Throw 0.90 true   
				tag SpecificSoundSet 0.30 false CarnivoraMove1 checkVisible 
				tag SpecificSoundSet 0.54 false CarnivoraMove2 checkVisible 
				tag SpecificSoundSet 0.89 false CarnivoraChomp checkVisible 
				//-- end auto generated section
				//            tag Throw 0.67 true   
			}
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual SFX A Carnivora water_birthA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.17 false CarnivoraMove3 checkVisible 
				tag SpecificSoundSet 0.52 false CarnivoraMove2 checkVisible 
				//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual SFX A Carnivora water_deathA
			}
		}
	}
}
